Verion 1.0.123 - June 15th, 2000
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Initial Release


Version 1.0.144 - July 6th, 2000 [test version only]
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- Attempt to fix 3dfx bug by disabling all children during processing
- fix environment tab retains settings
- fix materials tab retains settings
- fix sun heading and pitch bug
- fix lighting values not being correctly written to .scn file
- add paint strength minumum setting to include zero strength
- fix paint splotch at load-time bug by defaulting paint strength to zero
- fix save track name correctly in the scene file
- fix custom texture edit box so that contents are persistent
- fix displacement map pathfilenames are correctly written to project file
- fix autogenerated textures are no longer very low resolution after processing
- add support user created probability TGA maps for eco system generation
- add support user created placement BMP maps for eco system generation
- fix custom track texture filenames not stored correctly


Version 1.0.151 - September 1st, 2000
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- Remove entire paint interface
- Remove edge of world mountains. Edge tile geometry now tiles all the way to the edge of the world.
- Add support for importing POV-Ray Targas allowing source terrain data with 65536 height resolution
- Add Low-Pass filter when importing displacements to help smooth bumpy terrain
- fix normal calculations on the edge each terrain 1x1 that caused an ugly seam to show up
- fix bug where Enduro/Stunt terrains requested the incorrect displacement map size (513x513 is CORRECT)

Version 1.0.157 - September 7th, 2000
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- fixed bug preventing user created objects to work in mcm2
- added support for user created objects from 3D Studio via UNIBastard utility
- added support for user created textures via MakeCMP utility
- added support for converting .ASC files created in 3D Studio to POV-Ray Targas via ASC2POVTGA utility
- fixed spline bug when creating tracks with funnels
- fixed AI starts test driving at start of spline
